QUOTE: DrEvilmonki
"I like number 3 as the shape reminds me of a wolves head. "
I wish I'd thought of that sentence, a lot simpler than trying to use MS Paint
I like the idea of the cables being designed/painted to form the teeth, the flexible bits around the waste done vertically to represent teeth, bellybutton nose, boob line for eyes, shoulders for ears with the raggedy edges. Tone down the characters face & paint up the wolf as he's the focal point of the whole army. Fancy source lighting effects from wolf eyes?
Does it have to be symmetrical? I tried to use the profile SW device so that the nose was on one shoulder, upper jaw teeth come down from the shoulder pad rim, ear back under the throat & sweeping up for the other shoulder but would need to work on it on paper to tie it up properly. Appropriate weapon/shield choice might help tie the design in (eg, upper edge of shield has lower wolf jaw teeth?).
Cheers, B.
PS It might have to be one of those (insert fancy correct term here) things where the true design only resolves from one angle (which seeing as most of our work is seen in photos doesn't matter). Involves a furry cloak probably. Scabbard extends back to silhouette tail? Sod the cloak, put in the spiky design fur effects so that the outline carries the effect whilst still giving interesting armour to paint. Weapon held across front pointing toward characters left foot represents front leg of wolf.
PS2: Is there something in the game that has the character embodying the spirit of wolfness? You could paint up the wolf relief/silhouette effect in ghostly blue tones, have it reflecting off the armour & scenery to carry off the effect of a 3D wolf ghost/ethereal/spirit enveloping the soldier? Can't be that hard to pull off
