Another GW thing Drink everyone

Evil Dave

New member
Originally posted by Rodnik
Considering, also, they\'ve outsourced this competency to Mythic--it becomes even more risky---simply because the titles that Mythic has produced in the past carry very little of the market share (DAoC, for example). I mean, the last time something like this was attempted, we got D&D Online-----risky stuff.

DAoC at one time was a major title, however gamers, especially video gamers are fickle.
I feel Mythic will do a decent job. If I remember correctly they were the first to bring in realm vs. realm. If they have learned from some of their mistakes in DAoC they can have a seriously good game.
I have a friend who still plays DAoC and it seems Mythic has learned that forcing people to team is crappy, and is now using instanced dungeons, a solid plus in my book.
If you remember before WoW, Sony games were sucking so badly that they had to make a package deal so that people would play them. (I personally think WoW sucks, but to each their own.)

Funny, but I just realised I sold my level 50 Necromancer DAoC account, for far more than I made off of my various GW armies I\'ve gotten rid of.
 
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elouchard

Guest
I saw demos of warhammer online at Gencon Socal and was not real impressed. The graphics are detailed but not real interesting as opposed to WOW which are not detailed but have lots of color and animation. Maybe the gameplay will be good but all I saw was alot of running around in big barren spaces looking for things to kill. One thing that was amusing to me was that the art style sticks to the miniatures, so one gets an orc with little bowed legs and gigantic parts sticking in all directions. Just imaging how something like that walks and how silly it looks. \"kool\" bits on a miniature don\'t work so well in animations.

I can see why this game was on hold for a while. The average joe is not going to see why they should stop with WOW, and may even think warhammer copied WOW.
 

Avelorn

Sven Jonsson
Why on earth didn\'t they do a 40k online type of game instead... which actually has a really good story in the background. Maybe they\'ll do it in the future?
 

Evil Dave

New member
Originally posted by Avelorn
Why on earth didn\'t they do a 40k online type of game instead... which actually has a really good story in the background. Maybe they\'ll do it in the future?
Warhammer online is based on Warhammer fantasy RPG, it focuses on individuals.
I could see an Inquisitor type game, which focuses on idividuals, but Warhammer 40K focuses more on squads.
I wouldn\'t mind a Necromunda type game where you start as a juve in one of the various factions, and work your way up (and your factions, too.)
 

Avelorn

Sven Jonsson
Originally posted by Evil Dave
Warhammer online is based on Warhammer fantasy RPG, it focuses on individuals.
I could see an Inquisitor type game, which focuses on idividuals, but Warhammer 40K focuses more on squads.
I wouldn\'t mind a Necromunda type game where you start as a juve in one of the various factions, and work your way up (and your factions, too.)

Yeah.. :) it was a more inquisitor type of game I ment, I was merely commenting on the background and storyline. While warhammer is conventional fantasy and that part is pretty well covered, 40k has some interesting twists. Maybe they don\'t want to spoil the opportunity until they developed tools to do that kind of game justice?

Imagine traveling from world to world hunting heretics as an inquisitor...:drool: A Necromunda game would be great as well.
 

Rodnik

New member
DAoC at one time was a major title, however gamers, especially video gamers are fickle.
Yep. That was my point with the \"high risk\" though. Moving away from their core competency with a significant investment. In all instances, that\'s considered a high-risk business move. I played and enjoyed the game, just like a large portion of other MMOers. It just wasn\'t long-lasting.


I feel Mythic will do a decent job. If I remember correctly they were the first to bring in realm vs. realm. If they have learned from some of their mistakes in DAoC they can have a seriously good game.

And you\'re right on all points. Mythic will do a \"decent\" job, but that may not be enough to provide a cash staple for GW. And yes, they did pioneer several things in MMOs--including RvR. They also made several large mistakes and had challenges with timely execution (usually indicative of resource/money challenges).
I talked with several of the developers, and they are \"fixing\" in Warhammer several of the mortal mistakes made in DAoC-----but, those problems were fixable in DAoC as well---and yet still no execution. Although it\'s off topic, that title still has the potential to be a viable competitor, yet it isn\'t.

I feel like, great game or not, Mythic/GW doesn\'t have it in them to be a direct competitor to Blizzard--at this stage of the game that is. Blizzard\'s core competency is e-games, and they\'ve demonstrated sustainable success in their market choices.

Assuming that Mythic can\'t compete directly, that leaves a relatively small subset of folks that will be attracted to the release:
Frustrated MMOers that jump ship from another game.
GW folks that want to try an MMO based on a world they enjoy.

Granted, some folks will just \"try it\"--which will produce some initial income, but the MMO market requires subscription sustainability----so, if the release goes badly, you\'ll see the less tolerant folks dump it immediately. Considering the history of Mythic releases, the release will have significant challenges that will cause that very effect.

I just hope that GW knows what it\'s doing. It\'s having challenges in its core market---and is still delving into new worlds.

Scary stuff for them, I\'m sure.
 

hakoMike

Active member
Originally posted by Gilvan Blight
GW and Video games.

This isn\'t new. I personally own a ton of GW software. There\'s Space Hulk, then Space Hulk (not sure why they didn\'t call it space hulk two, but they replaced the original with a new better one), HeroQuest, Bloodbowl (yes there was a BloodBowl game official one, for DOS), Fire Warior, That 40K one based on the Generals series that featured Eldar, Two Warhammer Fantasy games (Shadows of the Horned Rat and that other one I can\'t remember), I think there are a couple more that I am forgetting as well.

The big difference now with Dawn of War at least (haven\'t tried Mark of Chaos) is that they are finally making good games.

One other market that was missed is Roleplaying, GW bought back the rights for Warhammer Fantasy Roleplay form Hogshead and recently released a 2rd edition. Coming soon is the first of three rulebooks for the Warhammer 40K Dark Heresy rpg.

I am definately looking forward to Warhammer Online, been watching this game through 3 devs now. Keep trying to get in the beta, but so far no luck.

What I would love to see though, is these \'special\' ranges to be carried and supported by my local GW shop. I shouldn\'t have to buy my Warhammer Minis at one store, and my Warhammer rulebooks (for roleplay) at another.

Hey, I\'ve played most of those! The Blood Bowl game stunk. I never played more than the demo of Rites of War. Space Hulk 2 was \"Space Hulk: Vengeance of the Blood Angels\" if I recall correctly. \"Dark Omen\" was the other fantasy game.
My favorite: Final Liberation.

I\'d be surprised if GW was getting more than about $1 per sale on computer games, so it probably made a helpful addition to the bottom line of the company but won\'t carry them if the miniature business drops off.

I am pensive about W:AR. I loved the MMO \"Asheron\'s Call\" and that developer (Turbine) went on to excrete \"D&D Online.\" Mythic had a solid product, but that doesn\'t really give us an idea of how good W:AR will be. Blizzard is to computer games what Apple is to personal electronics... interface and style are everything. If W:AR feels clunkier than WOW in the first five minutes, it will fail.

And as far as a recovery for GW, I don\'t have a clue what they could do to get me to buy more. Once my Skaven and Space Marine armies reached a certain size (purchased boxes, not necessarily painted models) I lost most interest in buying any more. I\'ve considered buying different armies, but I can\'t get past the number of unpainted models in my first armies.
 

AinuLainour

New member
Originally posted by noneedforaname
Iseem to remember many years ago they did a questionniare in white dwarf tied in with a competition to win one of every boxed set. They could do that again but we all know GW hate giving away free stuff.

Not including about $120 GW products from painting competitions I\'ve received $60 in blisters for free (Games Day Chicago) $100 in product (random draw at local GW) and much more including the direct sales only Ogre Maneater.
 

Avelorn

Sven Jonsson
blisters and stuff doesn\'t cost anything for them. They never give money sponsoring an event for example.. but if you ask for minis you can get more then you ask for. :)
 

Swordwind

New member
I got a free Games Day 1996 shirt, a Redshirts redshirt and asmany blisters I could carry just for buying the boxed Gorkamorka from Warhammer World! This was back in the 90s however.

Edit: Oh. My. God. I\'m 17 and already I\'m posting \"back in my day...\" threads! Help! lol Oh and a Redshirts redshirt which was sized XL. Yeah mens Xl on a 9 year old boy. It still barely fits now!
 

Swordwind

New member
\"You lot dont know your born. Back in my day we had to do our own painting. Priming the minis, with spraypaint, by hand, letting it dry. We didnt have any of these holograms. Those were just pipe dreams son.\" :D
 

Ritual

New member
\"You had it eaaasyyy!! When I was young we had to grind our own pigment and mix it with binder... on the bottom of a lake!!\"
 

Dedwrekka

New member
Originally posted by Avelorn
Why on earth didn\'t they do a 40k online type of game instead... which actually has a really good story in the background. Maybe they\'ll do it in the future?
almost all of the MMOs out currently focus on a single world, you\'re asking for several worlds, and to hold true to WH40K, you\'d also have to add a between worlds part as well. Not only multiple worlds in fact, but multiple planetary systems, multiple dimensions, and many races that couldn\'t be caught dead on one world all together.

The best we could hope for would be an Armageddon MMORPG, but even then you don\'t have Tyranids or Tau.

And actually, Warhammer Online is not based on one scion of the Warhammer Fantasy Universe, instead they are basing it off of the entirety of the play setting, even having a GW rep in their offices to give them a thumbs up, thumbs down based on the lore of the Warhammer setting.

The thing with giving Mythic the Warhammer Fantasy MMO rights is that there\'s less risk for GW itself, almost all of it is assumed by the company the rights are given to, This was a big difference for them that started with Dawn of War. Before that they didn\'t give the rights but rather worked in conjunction with the companies, such as with their failed 40k movie, assuming part of the cost and risk.
 

Dedwrekka

New member
Originally posted by Ogrebane
LUXURY. We dreamed about having a lake. We used to grind our pigments in a pool of our own drool.

You were lucky to have a lake. We had to grow our own pigments and grind them up with our teeth in a single thimble of boiling acid. There were 150 of us in a shoebox in the middle of a road.
 

Rodnik

New member
Growing and grinding pigments? I would have *loved* to have been able to do that.
Every morning, at 9:00am sharp, Mum would come in and cut off one of our fingers (with a butterknife), just so she could paint a nice, bright red!
 

hakoMike

Active member
derail.jpg

DERAILED!!!
 

noneedforaname

New member
I really hope you have kids to have one of those train sets lying around

EDIT: and by the way i shallnot be drinking as despite what mike said i still havent drank since new year so :p and i have lost nearly half a stone already :p
 
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