On a completely different topic, I got a PM asking about some of the texturing I did on the dwarf and Redghar. I thought that other people would be interested in the discussion, so I wanted to post my response here.
When working on leather or any part of the figure where texture is important, I try to balance the texture with the placement of shadows and highlights. Let's use Redghar as an example. Look at the strap around his back. In the lower section the strap is concave. So the top (where it's angled downward) is in shadow and then at the bottom (where it's more horizontal) you start to get lighter tones. However, because the strap is 3-D, there is also an edge highlight along the top side. As you move up the back towards the shoulder, the middle of the strap gets lighter. Now, on top of all of that, I'm add a bit of variation and scratches. The bottom of the scratches tend to catch the light, so they are lighter than the surrounding color. But, they too vary. If you look near the bottom of the strap, the light part of the scratches are closer to a midtone. But higher up on the strap they are more of a true highlight.
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Here's the close up of the strap so you can more clearly see the differences in color and how it is applied
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For the dwarf it is similar. The hat has some stuff sculpted along the sides, which I took advantage of. I also added the holes and some of the cuts on the side. But, the front face is basically smooth so I had to create the texture with paint. Below are two ultra close ups of the hat. I don't have a side view, but the front top of the hat protrudes out over the face of the dwarf. This means the top is mostly angled downward and thus in shadow. But, as we get down towards the bottom of the hat it is more horizontal, almost rounded, so the colors get lighter and lighter. In the dark areas I've got a little bit of variation here and there, but leave it mostly dark. The texture will show up better where light is hitting. Lower down, when I start to apply the highlight, I don't worry about smooth even coverage. In fact I don't want that at all. I apply the paint by stippling and in short uneven strokes. I still slowly transition my colors from dark to light, but as I apply the lighter tones in a patchy manner, a texture starts to appear. Then, as I apply the lighter and lighter colors, I work with the texture that I'm creating. The placement of lighter colors becomes more intentional, guided by what was created randomly with the earlier layers. Now, I'll also go in and add other details. In this case I put in two scratches on the right side. This was done by using the darkest shadow tone and painting the jagged lines. Then returning with the highlight colors and bringing out the bottom edges of the scratches.
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Now, it looks a bit rough in the super close ups, but when you step back and see the whole figure you don't notice that. It just appears as texture.
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Another spot where I've done texture is the wood grain on the pistol grip. In this case it's applying the lighter and lighter shades using parallel strokes to imply the wood grain. As I get lighter, I start applying the strokes just to the upper side and finally the very top of the grip. As before, the early dark shades are placed more randomly. But, as I get lighter, I become more intentional in my placement and work to bring out the texture that's developing. And, I can always go back with the darker tones to make the lines between the lighter parts (not every stroke is perfect, sometimes I accidentally cover up those divisions and need to fix my mistakes).
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Hopefully that provides a bit more insight into how I work on textures for my figures. It's not easy and definitely something I've struggled with and improved upon over numerous projects. Balancing the application of texture with the placement of highlights and shadows is not easy and something I continue to work on as I try more complicated textures, so don't get discouraged. Just keep practicing and you will get better at it!