Speed sculpting
Phew, after forcing myself to slow down on the Ork (above), and getting frustrated with the lady (more on this later), I felt like something a bit more... Refreshing to do. Uncle Tero's one-day sculpt came to mind, so I gave that a bit of a start.
firstly an armature. I decided a metal beastie made sense for Tero (as suggested by others; thanks folks), so went with a four-legged animal of some sort:
I quickly chucked on some Fimo to strengthen and baked it. I wanted to know if the plastic base would survive the heat of the oven... And whaddayaknow, it didn't:
luckily the bend in the base doesn't much affect the pose (kinda made it cooler to be honest), and with the stiffer armature it shouldn't warp any further, so I jumped in with some shape making.
I haven't sculpted anything metal or robotic before, and didn't sketch it out first. This is just a bunch of exploratory shapes thrown on in ways I think might end up looking cool, following three basic principles:
1. Bigger chest and back, small waist, middle-sized haunches. However much it builds up it should end up with those kind of proportions.
2. Robots tend to be made of lots of bits overlaid on others (same with armour). So it should build up in layers and have lots of nooks and crannies.
3. Aim for smooth first, and add detail after.
So with these rules in mind I gave the body a first pass:
Then added more bits and a few rudimentary details:
So maybe more of a 2 day sculpt. Once the rest of the shapes are up I can add some more detailing, bake him up, then figure out what kind of head to put on it. Suggestions/tips/criticism useful!