Originally posted by Dragonsreach
If you look at the blister packs that are being removed off shelf they are all low turnaround on sales. If you were running a business, could you afford to have dead stock in a shop?
It\'s the same for the rest of the items being removed, they are not being destroyed only taken out of a shop in order that the managers can meet their projected sales figures. So what\'s the big deal!
...snip...
Slagging off GW is all too easy as they are a big target, but despite their faults they have brought the Gaming/Hobby industry up to the level that we enjoy today.
So for those people who state that they want GW to fail, take a good look at the hobby and just think what the implications to the painting commission businesses would be.
The stagnant stock argument is valid only if GW was
forcing stores to carry full complements of blisters before this announcement. What they do with the GW retails stores is their own business, but if the LGS has stagnant stock I would blame the games department manager first, since he\'s responsible for ordering the inventory. Taking away the
option for LGS to stock those blisters is counterintuitive to me. The only reason I imagine is that it\'s an attempt to boost GW retail stores by stocking some things there that LGS
can\'t stock. For a single Space Marine heavy weapon blister, I\'d be more likely to drive the 30 miles than spend the shipping fee. Either that or increase the order to the free shipping level. Either way, GW does better.
That said, I agree with you on the GW bashing. Everyone likes to pick on the biggest player (not just in this hobby) and everyone likes to see hubris rewarded by failure, so it\'s easy to pile on. Like it or not, GW
does bring people into the hobby (myself included) and they do produce some very cool stuff. Yeah, they gaff on a regular basis, but they have an awful lot of new stuff per gaff. And my own commission painting business is primarily GW stuff.
Now don\'t get me started on Privateer Press\'s quality control... :cussing: