Flashman14
Member
I don\'t feel too strongly about anything on this topic - it\'s a mix of things - some complicated others not.
But I\'ve been reading White Dwarf for the last year and as they are rolling out new armies there is often discussion about why certain changes were made to new (or updated) armies. It nearly always comes down to game balance. Such that each army should be roughly balanced with every other. It will have a different feel, use diffrent approaches but 50% of the time - just based on the statistics alone - any army should be able to beat any other.
Through playtesting mostly they have to tinker with troop types to achieve that balance and if that means knocking out the Empire Halflings for the latest Empire codex then so be it - but for a gamer to re-introduce them again at a tournament may give either a burden or an unfair advantage to the Empire player. To have them adversely affects the balance of the tournament.
That\'s just a feeble attempt to illustrate my point but people who know the games a bit better can give proper examples. Sturmhalo - that war eagle you mentioned may be a perfect example . . .
In one-off games some flexibility in the rules is fine but when you\'re trying to adjudicate rules in a tournament setting amongst hundreds of players it\'s just critical that everybody follows the same rules.
Know what I mean?
But I\'ve been reading White Dwarf for the last year and as they are rolling out new armies there is often discussion about why certain changes were made to new (or updated) armies. It nearly always comes down to game balance. Such that each army should be roughly balanced with every other. It will have a different feel, use diffrent approaches but 50% of the time - just based on the statistics alone - any army should be able to beat any other.
Through playtesting mostly they have to tinker with troop types to achieve that balance and if that means knocking out the Empire Halflings for the latest Empire codex then so be it - but for a gamer to re-introduce them again at a tournament may give either a burden or an unfair advantage to the Empire player. To have them adversely affects the balance of the tournament.
That\'s just a feeble attempt to illustrate my point but people who know the games a bit better can give proper examples. Sturmhalo - that war eagle you mentioned may be a perfect example . . .
In one-off games some flexibility in the rules is fine but when you\'re trying to adjudicate rules in a tournament setting amongst hundreds of players it\'s just critical that everybody follows the same rules.
Know what I mean?