Came up with a fun scenario. Save the civilians. I had posted it on a Facebook group, but figured I would share it here.
Thinking of adding "Civilians" as a game components
I have some "O" scale people, but some pedestrian looking heroclix could work as well, or even card board cutout standees.
The Civilians
-Are non combatant figures (Elderly, too scared, kids, etc).
-Each has 1 life
-Count as a noise token, same as Survivors
-Can only move up to 2 zones per round
-Will only move with a Survivor
-Are the first targets a Zombie hits if they are in a zone with a Survivor.
-Replaced with a walker when they are killed.
Was thinking of modifying the 2nd scenario in the original box "Y-Zone".
6 total Survivors starting at their locations. 2 in the top left room, 2 in the stand alone room with the X token and 2 in the bottom left room. Zombies don't Spawn in these rooms and place doors to separate the top and bottom rooms from zombies. To win, you must get at least three survivors to the exit.
If you're playing campaign style games, the rescued civilians can be traded in for companions.
That's my thoughts on them. Let me know what you think.
Even though they only move two, the Survivor that moves them can still take the rest of their actions. (either keep moving and leave them behind, attack zombies, search, etc.)
Thinking of adding "Civilians" as a game components
I have some "O" scale people, but some pedestrian looking heroclix could work as well, or even card board cutout standees.
The Civilians
-Are non combatant figures (Elderly, too scared, kids, etc).
-Each has 1 life
-Count as a noise token, same as Survivors
-Can only move up to 2 zones per round
-Will only move with a Survivor
-Are the first targets a Zombie hits if they are in a zone with a Survivor.
-Replaced with a walker when they are killed.
Was thinking of modifying the 2nd scenario in the original box "Y-Zone".
6 total Survivors starting at their locations. 2 in the top left room, 2 in the stand alone room with the X token and 2 in the bottom left room. Zombies don't Spawn in these rooms and place doors to separate the top and bottom rooms from zombies. To win, you must get at least three survivors to the exit.
If you're playing campaign style games, the rescued civilians can be traded in for companions.
That's my thoughts on them. Let me know what you think.
Even though they only move two, the Survivor that moves them can still take the rest of their actions. (either keep moving and leave them behind, attack zombies, search, etc.)