Originally posted by Dragon Forge DesignIt has some promises but I think most stuff still tends to look pretty boxy
That\'s because of the designs, not the technique. Have a look at this:
http://www.bathsheba.com/sculpt/ Curves, curves, and more curves. All \"printed\" directly from a CAD design into it\'s metal form.
Choosing a boxy design can have two reasons. First of course, because you like the looks, second because just like with manual work, straight surfaces are easier to finish. The CAV models are made using a rapid prototyping method which leaves a stepped surface which needs to be sanded smooth before it\'s done. You can also see this type of staircasing on Batsheba\'s sculpts. By the way, he did the printing for the first CAV models by John Bear if I remember right.
GW uses a CAD/CAM installation with a CNC cuttter. CNC cutters have been used in mouldmaking for years already and if you have a look at model kits, plastic soldiers, Kinder toys, mobile phones casings, etc., etc. you can see what these machines can do (sometimes in combination with a few other machines since they are limited by the size and shape of the cutter head). So technically the machines have no real problems with making 28mm figures. @Ogrebane: spheres are no problem whatsoever.
You can\'t really see the CAV and GW route as the same. The CAV route is the one that is suitable for smaller companies and smaller runs. The GW method is for injection moulding production where you can have a much higher investment.
As to CAD (and other 3D programs), think of Battlestar Galactica, Star wars, Babylon 5, Shrek, LOTR, etc. Anything can be define as a 3D model.
My view on this? All this is just another tool and just like with traditional sculpting you will need to go through the training to learn it. Digital sculpting will also require design skill, knowledge of production methods, anatomy, etc., etc. Both have quite a learnign curve and their own advantages/disadvantages. You will in the end have people who can do either one of the two or both.
What I expext you will see is that more 3D digital sculptors will join the traditional ones.
There have been more threads on this subject. Here are a few:
http://www.planetfigure.com/forums/index.php?showtopic=4360
http://theminiaturespage.com/boards/msg.mv?id=18129 (check remarks by ironmammoth)
http://theminiaturespage.com/boards/msg.mv?id=41809
http://theminiaturespage.com/boards/msg.mv?id=39977 (3D CAD)
http://theminiaturespage.com/boards/msg.mv?id=38508
http://theminiaturespage.com/boards/msg.mv?id=12889
http://theminiaturespage.com/boards/msg.mv?id=10483
http://www.heresyminiatures.com/phpbb/viewtopic.php?t=178
http://www.heresyminiatures.com/phpbb/viewtopic.php?t=2730
And several over at 1listsculpting.
(anybody have others to add)
By the way, I\'m a CAD instructor/project engineer in my dayjob and do miniature sculpting as a hobby. That\'s why I\'m familiar with the background of both.
Bye, Ming-Hua