Sculpting vs Computers

mud duck

New member
I wonder if GW just didn\'t skip a step with going to 3d programs? Here is how I see it one the sculpter does a 28mm green then two a 3 up is made, then three a mold is made with a pen tool (cann\'t think of the name ATM) back to 28mm right? Now GW just has to have their scuptors work at the 3 up size scan it in the computer (see how PIXAR does their charater\'s, mapping points with a pen scanner thingie0 and reduce it down to 28mm.
Or am I completely off my rocker? ??????
 

EArkham

Necromancer
I knew that \"oooom\" would be highly controversial, but one must stick to one\'s guns. ZOMG NO OFFENSE!!!!111 :D

On topic, I wonder what format the 3D models must be in... I\'m probably better in 3DSMax than I am with green stuff when it comes to sculpting from scratch...

Kep
 

Legacy Account

Active member
@Mudduck: They can do it both ways: scanning a physical sculpt and editing on the CPU, or by doing the whole thing \'virtually\' as a 3D render.

It\'s damn cool. I reckon there\'s going to be some awesome stuff appearing over the next few years :)
 

minimaker

New member
Originally posted by mud duck
Here is how I see it one the sculpter does a 28mm green then two a 3 up is made,
One step too many. The master is made at 3x size. There is no first 28mm figure.
So total steps is the same as in your digital example.

By the way, we\'re not talking about 3-up but mouldcutting directly from a 3D model created digitally in a computer. Not through scanning a physical model.


then three a mold is made with a pen tool (cann\'t think of the name ATM)
probe + pantograph/digital reducer?
 

demonherald

New member
agree with comments above computers are a tool and it is the human element that inputs the creative side.
The technology is new and so will take a while to really come into the fore..It will be cool for saving time and meaning more new toys if designers can use chains etc and iwill also help provide uniformity over the large armies GW use..Just hope it doesn\'t become too generic so that evry model with a chain has the same type etc..early results are good (black templar doors) and mean cheaper than fogewold things..
 

demonherald

New member
sorry for double post and lack of r\'s sometimes key jamming..
just two more things to mention.
other industries such as film special effects ,computer games etc use the computer design processes working from maquettes MOCAP etc just imagine if a company could get access to some of these models ..
tweaks can be done at the end of a project without resculpting the whole thing.
Also not too far into the future 3d printers will become more available imagine that as a mail order service..(the future get\'s nearer every minute.)
 

Jericho

Consummate Brushlicker
Do you really think that will be cheaper than current mass production techniques though? 3D printers in their current state have nowhere near the resolution of most casting techniques, and from what I\'ve heard they\'re not exactly speedy.
 

demonherald

New member
I would definitly say not cheaper to start with and the danger would be GW being the only ones using it so charge what they like for premium service..But I am being a bit tomorrows world here but as with all technology price will drop and drop until every home and every buisness has it..look at mobile phones compared to 10 years ago.
The main benefit that GW have is the time saving meaning less development cost once machine covered meaning (hopefully) less price rises.
 
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