i havent posted much since my last(and pretty much only model) but ive started on a new model a Tzeentch Daemon Prince
still in the conversion state of things which is taking awhile simply because ive never really sculpted before and ive done a lot of pinning/cutting/shaving and thinking
***what i thought was fully finished muscle joints, sadly i have to add a bit more to balance one of the muscles with the other side(it isnt in the right position slightly more forward on the front view which i dont have)
***the almost finished shot of the wrist+extra finger, i beefed up the finger a bit since then, the wrist stayed, it looks a little ruff but thats because of the light and the little paint chunks getting mixed in(because i had to strip the model
) or little lines of darker green that appear to be unsmoothed joints but are really just streaks of colour(also annoying)
***This is where the helmet idea was devised: Tzeentchy Helmet once i fully attach the spikes to the helmet it will fan out a bit more, also after i do details it will look less plain lol
****these last two pics show the horrors bursting from his arm, i sculpted a bit of stretched skin, ive done more work on it since then and still need to do a bunch more to fill all the gaps and give a better feel to the bursting
the colour scheme is being awkward as this is also a commission for my friend and a competition entry i have to make it look just right(right now im working with midnight and enchanted blue...which is tough, but thats his scheme)
Starks
still in the conversion state of things which is taking awhile simply because ive never really sculpted before and ive done a lot of pinning/cutting/shaving and thinking
***what i thought was fully finished muscle joints, sadly i have to add a bit more to balance one of the muscles with the other side(it isnt in the right position slightly more forward on the front view which i dont have)
***the almost finished shot of the wrist+extra finger, i beefed up the finger a bit since then, the wrist stayed, it looks a little ruff but thats because of the light and the little paint chunks getting mixed in(because i had to strip the model
***This is where the helmet idea was devised: Tzeentchy Helmet once i fully attach the spikes to the helmet it will fan out a bit more, also after i do details it will look less plain lol
****these last two pics show the horrors bursting from his arm, i sculpted a bit of stretched skin, ive done more work on it since then and still need to do a bunch more to fill all the gaps and give a better feel to the bursting
the colour scheme is being awkward as this is also a commission for my friend and a competition entry i have to make it look just right(right now im working with midnight and enchanted blue...which is tough, but thats his scheme)
Starks