Corvus
New member
Actually these rules are written down somewhere on the web, so they aren\'t actually unwritten anymore 
Anyway, read them carefully, because they are all so true.
1. Thou shalt respect and preserve the look of the thing. Therefore, thou shalt not deploy unpainted figures to the competition table. Thou shalt wait until thy figures are presentably painted and based.
2. Thou shalt honor the Sequence of Play by not asking thy opponent to allow thee go back to recover a forgotten opportunity, lest thy opponent say, \"Hard cheese for thee, O Fool! Play on!\"
3. Thou shalt cast thy dice upon the table. Thou shalt not Slide thy dice across the table, lest thy opponent cast his own dice at thy head.
4. Thou shalt cast thy dice in the vicinity of the unit affected by that casting. Thou shalt not cast thy dice upon the baseline where nobody else can see the results, lest thy opponent come around the table with a great thick cudgel in hand to swing while counting thy pips for himself.
5. After thou hast cast thy dice upon the table thou shalt abide by the result thereupon; thou shalt neither bitch nor carp nor moan, neither a word nor a peep, not even one, and thou shalt play on, lest thine opponent tire of thy folly and throttle thee.
6. Thou shalt not touch thy opponent\'s figures upon the table, neither to move them nor to rout them nor to dress their ranks nor to remove them from play, lest thou stretch forth thy hand to do so and pull back a stump only.
7. Thou shalt accept the umpire\'s ruling. Thou shalt not raise a shrill voice unless thou art a natural soprano. Thou shalt not stamp thy feet unless thy shoes are on fire. Thou shalt bite thy tongue and play on.
8. Thou shalt diligently manipulate thy tournament pairings so that two local homeboys don\'t travel three hundred miles to thy tournament, only to play each other in the first round.
9. The figures thou submitteth to a painting competition shall have been painted by thyself and not by thy hireling.
10. Thou shalt not openly disparage thy opponent\'s choice of a lame army list. Thy opponent might be an accomplished gamer competing under a self-imposed handicap. Thy opponent might also be an idiot, but in either case thou shalt make no public spectacle thereof.
11. Thou shalt tread carefully within the vicinity of thy opponent\'s terrain pieces, lest thou clumsily topple his excellent built-up area or smush his painstaking foam construct or flick thy hot cigar ash upon his green terrain cloth, whereupon thy opponent shalt snatch up a piece of real terrain - a brick, for example - and come upside thy head with it.
12. Thou shalt not make even an honest mistake in the calculation of thy competition army list. Thou shalt diligently pay for every option taken. Thou shalt verify thy sums and verify them again, for thy honor is enduring and transient advantage is not.
Anyway, read them carefully, because they are all so true.
1. Thou shalt respect and preserve the look of the thing. Therefore, thou shalt not deploy unpainted figures to the competition table. Thou shalt wait until thy figures are presentably painted and based.
2. Thou shalt honor the Sequence of Play by not asking thy opponent to allow thee go back to recover a forgotten opportunity, lest thy opponent say, \"Hard cheese for thee, O Fool! Play on!\"
3. Thou shalt cast thy dice upon the table. Thou shalt not Slide thy dice across the table, lest thy opponent cast his own dice at thy head.
4. Thou shalt cast thy dice in the vicinity of the unit affected by that casting. Thou shalt not cast thy dice upon the baseline where nobody else can see the results, lest thy opponent come around the table with a great thick cudgel in hand to swing while counting thy pips for himself.
5. After thou hast cast thy dice upon the table thou shalt abide by the result thereupon; thou shalt neither bitch nor carp nor moan, neither a word nor a peep, not even one, and thou shalt play on, lest thine opponent tire of thy folly and throttle thee.
6. Thou shalt not touch thy opponent\'s figures upon the table, neither to move them nor to rout them nor to dress their ranks nor to remove them from play, lest thou stretch forth thy hand to do so and pull back a stump only.
7. Thou shalt accept the umpire\'s ruling. Thou shalt not raise a shrill voice unless thou art a natural soprano. Thou shalt not stamp thy feet unless thy shoes are on fire. Thou shalt bite thy tongue and play on.
8. Thou shalt diligently manipulate thy tournament pairings so that two local homeboys don\'t travel three hundred miles to thy tournament, only to play each other in the first round.
9. The figures thou submitteth to a painting competition shall have been painted by thyself and not by thy hireling.
10. Thou shalt not openly disparage thy opponent\'s choice of a lame army list. Thy opponent might be an accomplished gamer competing under a self-imposed handicap. Thy opponent might also be an idiot, but in either case thou shalt make no public spectacle thereof.
11. Thou shalt tread carefully within the vicinity of thy opponent\'s terrain pieces, lest thou clumsily topple his excellent built-up area or smush his painstaking foam construct or flick thy hot cigar ash upon his green terrain cloth, whereupon thy opponent shalt snatch up a piece of real terrain - a brick, for example - and come upside thy head with it.
12. Thou shalt not make even an honest mistake in the calculation of thy competition army list. Thou shalt diligently pay for every option taken. Thou shalt verify thy sums and verify them again, for thy honor is enduring and transient advantage is not.