Uhm uhm lack of creativity?

Avicenna

New member
I cant agree with you about the plastic issue. Plastics make a fantastic base for any conversion - easy to cut, easy to bend and light enough that you can go for quite outrageous poses without the mini overbalancing. With very little practice you can also learn to sculpt anything you might be missing out of greenstuff!

I like it!
 

toxc

New member
Hi,

Orginal gepostet von Avicenna
With very little practice you can also learn to sculpt anything you might be missing out of greenstuff!

Well I am missing the depht of the details and it\'s almost impossible to sculpt this on the plastic minis. I know this is hard to explain and so I will give you a few examples what I dont like with plastics, and I hope you will understand my bad english :

-In my opinion the overall surface of the plasics are too flat, compared to metal. the folds of the clothing are not as deep.
-the edges of belts, helmets, boots or armour are not sharp enough. They look slightly round-edged compared with the very raw an sharp edges of the metal-minis.
-The hair are not nearly as fine and detailed. Compare the hair of a plasic-mini with the hair of a metal-mini and you will know what I mean.

I know most of you know the cause of this facts, but I will write it once again:

Metal minis are cast in very flexible rubber-molds where ist no problem to get a mini with deep parts out of the mold.
Plastic minis are cast in non-flexible steel-molds, and so the mini has to be flat to get out of the mold without beeing destroyed.

Sorry for bad english.
Michael
 

green stuff

Active member
I find that GW\'s plastic minis have gotten a lot better lately and Rackham\'s plastic kit has convinced me :
64372985.EXD0XaQf.jpg


But I do prefer the weight of metal when I hold a mini.
 
Originally posted by toxc
Hi,

Orginal gepostet von Avicenna
With very little practice you can also learn to sculpt anything you might be missing out of greenstuff!

Well I am missing the depht of the details and it\'s almost impossible to sculpt this on the plastic minis. I know this is hard to explain and so I will give you a few examples what I dont like with plastics, and I hope you will understand my bad english :

-In my opinion the overall surface of the plasics are too flat, compared to metal. the folds of the clothing are not as deep.
-the edges of belts, helmets, boots or armour are not sharp enough. They look slightly round-edged compared with the very raw an sharp edges of the metal-minis.
-The hair are not nearly as fine and detailed. Compare the hair of a plasic-mini with the hair of a metal-mini and you will know what I mean.

I know most of you know the cause of this facts, but I will write it once again:

Metal minis are cast in very flexible rubber-molds where ist no problem to get a mini with deep parts out of the mold.
Plastic minis are cast in non-flexible steel-molds, and so the mini has to be flat to get out of the mold without beeing destroyed.

Sorry for bad english.
Michael

Hmm, not sure I agree with you on those points. First of all, single piece metal figures are always limited in how they are cast, and tend to have a \"flat\" pose. With plastic parts that you put together yourself you usually get a much more three dimensionally interesting figure.

Plastic has a smoother surface than metal, so no need for polishing or using milliput to smoothen out the surfaces.

Plastics are now at a level where they can be just as detailed as metals, and plastic miniatures will continue to improve, while metal figures are pretty much stuck at their current quality level.

I find that sharp points/swords etc. are usually thinner and finer in plastic than metal, so can\'t agree with you on that point either, although of course you can\'t polish plastic until it\'s so sharp it cuts you like you can with metal.
 

Dammekkos2

New member
Originally posted by SebastianRushworth


Plastics are now at a level where they can be just as detailed as metals..

That sounds like a quote from a magazine or something, it is simply not borne out by reality. Re-read his post and check your plastic / metal minis. Plastic is not as detailed as metal, it is plain to see.
 

DrEvilmonki

Active member
Originally posted by SebastianRushworth
Originally posted by toxc
Hi,

Orginal gepostet von Avicenna
With very little practice you can also learn to sculpt anything you might be missing out of greenstuff!

Well I am missing the depht of the details and it\'s almost impossible to sculpt this on the plastic minis. I know this is hard to explain and so I will give you a few examples what I dont like with plastics, and I hope you will understand my bad english :

-In my opinion the overall surface of the plasics are too flat, compared to metal. the folds of the clothing are not as deep.
-the edges of belts, helmets, boots or armour are not sharp enough. They look slightly round-edged compared with the very raw an sharp edges of the metal-minis.
-The hair are not nearly as fine and detailed. Compare the hair of a plasic-mini with the hair of a metal-mini and you will know what I mean.

I know most of you know the cause of this facts, but I will write it once again:

Metal minis are cast in very flexible rubber-molds where ist no problem to get a mini with deep parts out of the mold.
Plastic minis are cast in non-flexible steel-molds, and so the mini has to be flat to get out of the mold without beeing destroyed.

Sorry for bad english.
Michael

Hmm, not sure I agree with you on those points. First of all, single piece metal figures are always limited in how they are cast, and tend to have a \"flat\" pose. With plastic parts that you put together yourself you usually get a much more three dimensionally interesting figure.

Plastic has a smoother surface than metal, so no need for polishing or using milliput to smoothen out the surfaces.

Plastics are now at a level where they can be just as detailed as metals, and plastic miniatures will continue to improve, while metal figures are pretty much stuck at their current quality level.

I find that sharp points/swords etc. are usually thinner and finer in plastic than metal, so can\'t agree with you on that point either, although of course you can\'t polish plastic until it\'s so sharp it cuts you like you can with metal.

I fully agree with you. I much prefer well made plastic over metal and find the detail equally as good. The point being well made; GW still produce some plastics which aren\'t as good.
 

Ritual

New member
I think if you compare GW plastics with GW metal there\'s not that much difference anymore. But then GW metal minis are quite chunky and have rather thick details. If, instead, you compare GW plastics to the subtleties of, let\'s say, a Hasslefree metal mini the difference is huge.
 

Orb

procrastinator
There\'s always going to be inherent differences between metals and plastics. It\'s much easier to produce good undercuts in metals, whereas in plastics due to moulding restrictions, there are often infills in areas that end up looking just poor. Metals have the same problem, only less so. All these things can be overcome though.

One thing for sure, in the grand scheme of all things moulded in plastic, GW plastic really isn\'t very good. Take a look at almost ANY 1/35 scale plastic figure, and the crispness is much better than GW. Don\'t even mention vehicles; the fit and moulding is simply terrible when compared to historical AFVs. But thet aim at different markets at the end of the day.

Bottom line for me. Give me resin from Ilyad :D SWEET
 

Tony Manero

New member
I love resin... Ilyad produces a lot of awesome stuff (i\'m plenty at home) and Forgeworld too has an amazing range (did anyone say Dreadnought? :drool:)
 

Ebonbuddha

Active member
Look at his face. It is a Howling Banshee\'s helmet. The wings are from Baharoth. The body is an Eldar Guardian. The brush on the helmet maybe sculpted.The cape definitely is.

I don\'t know what kind of sculpting you guys are doing that takes less time than a conversion. And as I said before; it is about money, not time. Plus it is still cheaper to convert than to sculpt.

Do you know how long GW has been working on this project? Why couldn\'t it be a conversion?


Originally posted by green stuff
Message original : Ebonbuddha
I see what you mean about the helmet. He could have been converted using this MODEL. It the Ultramarine Captain at hte bottom fo the page.
That\'s not a conversion. Hardly has the shape and would be a lot easier to just sculpt it.
 

Ebonbuddha

Active member
I agree with you. I like the ease of conversion. But I am old school and I am not afraid to get in and work with metal. I noticed that my plastics have hair that is more like thick straps instead of the strands of hair you will notice on metal miniatures.

Originally posted by Dammekkos2
Originally posted by SebastianRushworth


Plastics are now at a level where they can be just as detailed as metals..

That sounds like a quote from a magazine or something, it is simply not borne out by reality. Re-read his post and check your plastic / metal minis. Plastic is not as detailed as metal, it is plain to see.
 

Ebonbuddha

Active member
Yeah. Hasslefree looks better.

Originally posted by Ritual
I think if you compare GW plastics with GW metal there\'s not that much difference anymore. But then GW metal minis are quite chunky and have rather thick details. If, instead, you compare GW plastics to the subtleties of, let\'s say, a Hasslefree metal mini the difference is huge.
 

Avicenna

New member
Originally posted by Ebonbuddha
Look at his face. It is a Howling Banshee\'s helmet. The wings are from Baharoth. The body is an Eldar Guardian. The brush on the helmet maybe sculpted.The cape definitely is.

I don\'t know what kind of sculpting you guys are doing that takes less time than a conversion. And as I said before; it is about money, not time. Plus it is still cheaper to convert than to sculpt.
The reason those parts look like other minis is because that\'s exactly what they are supposed to be - in the fluff he has access to all the Aspect Warrior temples and uses equipment from them all. He is like a super-exarch.

As for the money thing, the in-house GW sculptors are all salaried and not payed \'per green\', so the same guy could be sculpting or converting an old miniature to come up with this figure and he would get payed the same rate either way. I also agree that there is very little time difference between all the cutting, filing and filling of a conversion and actually sculpting his plumes from scratch - especially for a pro.
 

Ebonbuddha

Active member
No one still hasn\'t proven that it isn\'t just a conversion. I don\'t care what the fluff says; it is still a bunch of parts from other minis to make a new one.

The plume topic is dead. I said I was wrong about het mini. I don\'t know why that horse is still being beat.

And I don\'t believe sculpting takes the same or less effort than conversion. I\'ve converted stuff because it is easy. But I have yet to sculpt something that looked decent.Especially in a short amount of time.

And if they sculpted that piece, it makes GW\'s staff look worse. Most of you hate the model. Thats right. I read the messages.:p

Originally posted by Avicenna
Originally posted by Ebonbuddha
Look at his face. It is a Howling Banshee\'s helmet. The wings are from Baharoth. The body is an Eldar Guardian. The brush on the helmet maybe sculpted.The cape definitely is.

I don\'t know what kind of sculpting you guys are doing that takes less time than a conversion. And as I said before; it is about money, not time. Plus it is still cheaper to convert than to sculpt.
The reason those parts look like other minis is because that\'s exactly what they are supposed to be - in the fluff he has access to all the Aspect Warrior temples and uses equipment from them all. He is like a super-exarch.

As for the money thing, the in-house GW sculptors are all salaried and not payed \'per green\', so the same guy could be sculpting or converting an old miniature to come up with this figure and he would get payed the same rate either way. I also agree that there is very little time difference between all the cutting, filing and filling of a conversion and actually sculpting his plumes from scratch - especially for a pro.
 
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