Dungeon Room #69

JesterzUSMC

Recovering Megalomaniac
Originally posted by fieldarchy
Well Jester do you want to open it? We can always roll initiative to see who opens it?

Sorry, I wqas distracted by clay...now then,


* I poke the eye with a Vorpal Blade and reach to open the Trap Door, whilst ducking behind the door itself so as to protectify me from bodily harmification.
 

fieldarchy

New member
When you opened the door it made a loud creeking sound. You didn\'t realize how heavy it was and had some trouble keeping it openw without getting squashed! Then . . . silence . . . both of us wait, I am at the ready in my Fur Bikini of +2,057 armor and +100 fortitude with my trusty greatsword drawn (yes i had a wardrobe change . . . can\'t wear the same thing EVERYDAY). Still nothing happens . . .
 

Torn blue sky

New member
Ahhh bonus! Can\'t beat a few pints and a bloke asking all kinds of questions that \"you DO know!!!\". Theres no real care if you win cuz everyone ends up in the fuzzy warm place, everybody wins at a pub Quiz :beer:
 

wiccanpony

Official Freak Bar Witch
:eek: From the inky depths is heard low moaning, rattling of chains and a cold blue mist rises........ three ghosts appear, Christmas Past, Christmas Present, Christmas Future.................. quick everyone must roll a saving throw or be drawn into a very bad remake of “A Christmas Carol”!!!!:twisted::plol
 

JesterzUSMC

Recovering Megalomaniac
Thanks to my Improved Were-Kitty Save (Thank You Ms.Pony) I make it through....waiting to see how the others fair.
 

fieldarchy

New member
I fail the saving throw (damnit!) but as soon as I do I go into barbarian rage and start swinging at these evasive misty PITA\'s.
 

wiccanpony

Official Freak Bar Witch
:drool: In Meg’s rage she accidentally strikes Tiny Tim causes her to lose karma points ......... and Children\'s Services show up to charge her with bad behavior ...now she must stand in the corner until someone frees her by posting bail.
 
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