I\'ve been having a good play with Super Sculpey recently and I bloody love the stuff! It takes me right back to my childhood when I would make all manner of characters out of Plasticine. The plan was to get in some practice before I get back to working on a GD entry I started sculpting months ago (and quickly stopped doing, as I tend to do with most of my projects!) but in the space of about 4 hours I ended up with this dude.
With him at this stage it seems silly to forget about him, so the plan is for him to become a bust of an Inquisitor.
There is loads to do on him, as the initial sculpt work is extremely rough. Everything needs refining and smoothing, the bionics and some sort of addition to the eye (with extended lenses and things) will be added after I have baked him.
I have just been using the Citadel sculpting tool, a pin, and the rounded end of a paint brush so far. Some advice on the best way to smooth this dude out, and other tools and mediums that could be useful would be much appreciated. Also, point out any major anatomical mishaps I may have made please!
From the top of the head to the base of the chin it is just shy of two inches tall, and the few squashed looking bits shown (nose, eyebrow, etc.) are because I had to scan him in. They are the contact points with the scanner glass!
With him at this stage it seems silly to forget about him, so the plan is for him to become a bust of an Inquisitor.
There is loads to do on him, as the initial sculpt work is extremely rough. Everything needs refining and smoothing, the bionics and some sort of addition to the eye (with extended lenses and things) will be added after I have baked him.
I have just been using the Citadel sculpting tool, a pin, and the rounded end of a paint brush so far. Some advice on the best way to smooth this dude out, and other tools and mediums that could be useful would be much appreciated. Also, point out any major anatomical mishaps I may have made please!
From the top of the head to the base of the chin it is just shy of two inches tall, and the few squashed looking bits shown (nose, eyebrow, etc.) are because I had to scan him in. They are the contact points with the scanner glass!