From the KS-
This is really cool, but I already have them all. The numbers were a non-issue for me, but it will be good to have them replaced. I hope that box is fat enough to hold all of my survivors cards!
Ah, good to know. I noticed that case SG, but not the fact that it included the revised cards.
On a related topic, I'm curious about Dan, one of the new survivors in Rue Morgue, as his dashboard was showcased on the GG Facebook page and it has 2 Blue-level skills:
https://fbcdn-sphotos-e-a.akamaihd....987_639080386178000_3273092598204862535_o.jpg
If this is the case, then one might assume all the Rue Morgue survivors have 2 Blue-level skills. Also, maybe all the survivors in Angry Neighbors too. That worries me because that might make all prior survivors inferior by comparison. The basis of my concern is with the Season 1 promo survivor, Dave (i.e. Sheldon Cooper), who had a fairly useless Blue-level skill (as we rarely found both Molotov components during a game). As such, most of the players in my group considered Dave to have no real Blue-level skill... and in having no skill he was inferior to every other survivor. To this day, no one wants to play as Dave. Now what happens if you have a choice between survivors with 2 Blue-level skills, versus the old ones with only 1 Blue-level skill... which would you want, especially if they match up skill-wise (i.e. Nick starts with Tough, but what if there was a new survivor that started with Tough plus some other survivor skill...)?
Personally, if they do go with creating survivor who have 2 Blue-level skills, I would hope that at some point they would revise all the older survivors by giving them a 2nd skill too. That, or the secondary skill needs to be a pro/con skill, that gives something positive, but also comes with a negative. As then some players might not want that negative attribute.