Origineel geplaatst door green stuff@Margo : thanks. I think I have all I\'ll need
Er, if I can make another suggestion. I would suggest two extra views. That is, a side view the face and a full length front view. Both for Margo and Anja and anybody else you\'d be sculpting.
One problem I found when sculpting a face from a photograph is that you tend to loose your feeling of depth. So you risk the face ending up flat. One thing that helps is if you have views from different direction. Especially perpendicular from eachtother. As to the full length pic. Well, in the case of Margo, she\'s very slender so I expect she is somewhat different from the artistic average diagrams (in any case from the one I send you). A full length front and side view can help figuring out the right height/width proportions.
By the way, if you\'re really serious about sculpting CMON members I may just join in for the fun of it. When I find the time. Sounds like a fun exercise. And doing portraits can help me avoiding the \"all faces are the same\" thing many sculptors end up with. Not now though. Still, people keep the sketches coming, I may just get inspired.
Bye, Ming-Hua
@Itchy
Origineel geplaatst door green stuff But ask Ming-Hua, he\'s great on IP and stuff like that

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I\'m not a specialist but having worked my way through several discussions and sites I know a little of it. This is actually a tough one. Thing is, making a drawing based on MTG art for yourself is no problem since this can be seen as exercise. Having somebody make a sculpt from that drawing though, that could be a problem. Same with casting. Thing is, this is something that could get fought out in court and that\'s just not worth it. If you let yourself be inpired by the art and leave everything out that is specific for that artwork (guy in medieval armour storming a rampart is ok, armour having the non-historic design and filigrane from the drawing is not). Anyway, from the way I understand it. IP lawyers, feel free to fill in the gaps and make corrections.